Aerial view of Viking Bay and the Broadstairs seafront in the Unreal Engine recreation of Thanet

The Isle of Thanet · Kent, UK

Thanet, rebuilt one street at a time.

A real-scale recreation of the Isle of Thanet in Unreal Engine. Walk its seafronts, drive its streets, fly over its cliffs — and follow the build as it grows from landscape to living town.

Progress last updated 4 Oct 2026

The plan

Three phases, one island

The island is built in layers: first the ground people actually walk on, then the shops and interactions that make a town feel alive, then the insides of the buildings themselves.

How to read the bars: each one counts models that are finished and placed in the engine — right shape and right position, but not yet photoreal. Striped bars mean the full list of items hasn't been surveyed yet. A phase's percentage is the plain average of its tracked categories.

  1. 1 Seafronts, parks & infrastructure Model the coastline, seafronts, parks and the infrastructure that holds the island together. In progress 39%
  2. 2 Shops & interactivity Fill the high streets with shops you can walk into and interact with. Up next Groundwork
  3. 3 Venues, homes & 3D access Complete inside-and-out models of venues and of properties for sale or to let, open to anyone in 3D. Planned 0%

Phase 1 · In progress

Seafronts, parks & infrastructure

The ground floor of the island: terrain, coastline and seafronts, every park and green space, the road and rail network, and the schools, churches and hospitals that anchor each town.

Average across 9 tracked categories · 6 more awaiting survey.
Each category counts equally.

Ground, coast & seafronts

Island terrainComplete 2,067 / 2,067 landscape sections
100%

The whole island, built from survey heights and checked to within a millimetre.

Coastline & beachesProvisionalTotal not set 827 coastal pieces so far

Cliffs, foreshore and beaches are all in; cliff edges and seams are still first-pass.

Hand-modelled seafront & town sets 30 / 42 model sets
71%

Each set is a block of hand-built buildings or seafront. Four more are in the world awaiting sign-off.

  • Ramsgate — Partly modelled12 sets
  • Broadstairs — Partly modelled17 sets
  • St Peter's — Modelled
  • Westwood Cross — Modelled
  • Margate — Plannedhospital in, seafront next
  • Westgate-on-Sea — Planned
  • Birchington — Planned
  • Minster — Planned
  • Cliffsend — Planned
  • Monkton — Planned
  • Manston — Planned

Parks & green spaces

75 parks and gardens are on the list. Each is built from surveys, aerial scans and photographs.

Parks modelled 9 / 75 parks
12%

Geometry first: layouts and structures are right; trees and fine detail come in later passes.

Parks placed in the world 7 / 75 parks
9%

Two more are modelled and waiting to be imported.

  • Ellington Park — Modelled
  • Albion Place Gardens — Modelled
  • Victoria Gardens, Broadstairs — Modelled
  • Winterstoke Gardens — Modelled
  • King George VI Park — Modelled
  • Pierremont Park — Modelled
  • Memorial Recreation Ground — Modelled
  • Victoria Gardens, Ramsgate — Partly modelledmodelled, not yet placed
  • Wellington Crescent Gardens — Partly modelledmodelled, not yet placed
  • Royal Esplanade Gardens — Partly modelledin review

Roads, rail & bridges

Road network 233 / 235 source map sections
99%

17,916 road pieces are placed. Junctions with the terrain still need clean-up.

Railway bridges & viaducts 7 / 74 structures
9%

Forty more are in progress. None are in the engine yet.

Railway track (71.5 km)ProvisionalTotal not set 166 track tiles so far

The whole network is built as a technical first pass and not yet placed in the world.

Railway stations 1 / 8 stations
13%

Broadstairs is in; a far more detailed version is being built. The other seven are still to be researched.

Schools, churches & hospitals

Schools & colleges 0 / 65 school sites
0%

Every site is catalogued and a building library is ready; the first campuses are still to come.

Churches & chapels 2 / 84 buildings
2%

St Peter-in-Thanet and Holy Trinity (Broadstairs) are hand-modelled. The rest are catalogued and queued.

QEQM Hospital, MargateProvisional 10 / 22 building groups
45%

All 22 groups are placed, exteriors only. Ten are fuller first-pass models; twelve are simple massing shapes waiting for detail.

More landmarks still to survey

No master list exists yet for these, so their bars stay striped until one does.

FarmsSurvey pending 0 farms so far
Harbours, piers & lighthousesProvisionalTotal not set 2 harbours so far

Ramsgate Royal Harbour and the Broadstairs jetty are in the world, pending sign-off.

Tower blocksTotal not set 5 blocks so far

Arlington House, Brunswick Court, Invicta House, Kennedy House and Staner Court.

Windmills, cemeteries, libraries & care homesSurvey pending Not yet counted

Phase 2 · Up next

Shops & interactivity

Every shop catalogued, its frontage modelled, and given something to do — what it sells, when it opens, and a reason to step inside.

No scored categories yet.
Each category counts equally.

Shops

Some high-street frontages already exist inside the hand-built town sets. This phase turns them into individual, interactive shops.

Shops cataloguedSurvey pending 0 shops so far
Shopfronts modelledSurvey pending Not yet counted
Shops with interactivitySurvey pending 0 shops so far

Foundations already in place

The playable Explorer build already supports these, ready for shops to plug into.

  • Walking — Modelled
  • Driving a police car — Modelled
  • Flying as a seagull — Modelled
  • Atlas with 18 fast-travel spots — Modelled
  • Live radio — Modelled

Phase 3 · Planned

Venues, homes & 3D access

Full interiors and exteriors for venues and for properties on the sales and lettings market, so anyone can explore them in 3D.

Average across 1 tracked category · 4 more awaiting survey.
Each category counts equally.

Venues

Hospital interiors (pilot) 0 / 22 building groups
0%

Sixteen of the 22 QEQM building groups already have interior reference material gathered.

Pubs, cafés, theatres & other venuesSurvey pending 0 venues so far

Properties for sale & to let

Listings cataloguedSurvey pending 0 properties so far
Modelled inside and outSurvey pending 0 properties so far
3D tours publishedSurvey pending 0 tours so far

3D access for everyone

  • Walk-throughs in a web browser — Planned
  • Works on phones and tablets — Planned
  • Keyboard and screen-reader friendly controls — Planned

Build log

Milestones so far

  1. Four more parks are placed — Winterstoke, King George VI, Pierremont and the Memorial Recreation Ground — making seven parks in the world.

  2. The QEQM Hospital in Margate is in the world: 21 buildings plus the site ground, exteriors only.

  3. Broadstairs, St Peter's and Westwood models are all placed, together with Victoria Gardens and the background town fill.

  4. Railway work is staged for import: seven bridges are delivery-grade and a 71.5 km track network is built, but none of it is in the world yet.

  5. Playable Explorer build: walk, drive a police car or fly as a seagull between 18 fast-travel destinations, with a live radio. Two full coast tours pass 106 checks each.

  6. Broadstairs harbour clean-up: leftover placeholder buildings on the main jetty are removed.

  7. The whole island's terrain is in: one landscape of 2,067 sections covering 13.3 × 9.7 km. Roads, coastline and background town blocks follow over the next days.

  8. Victoria Gardens in Broadstairs is placed on top of the hand-built cliffs and walkways.

  9. First Ramsgate milestone: harbour, seafront, parks and filler buildings in the world, and a walk test finds 98–100% of the ground walkable.

  10. The Unreal Engine world is set up and the first hand-built Ramsgate harbour and seafront models are placed with zero placement error.

  11. All five inventories exist: 75 parks, 84 churches, 65 school sites, 74 railway structures and 22 hospital building groups to model. Ellington Park, the pilot, is finished.

  12. Parallel projects start: models of Thanet's parks, churches, schools, railway bridges and the QEQM Hospital begin with research and data gathering.

How it's made

Real places, real measurements

Everything starts from real-world data — surveys, aerial laser scans and open maps — then is modelled and placed to sit exactly where it does in life.

  • Surveyed groundTerrain follows Environment Agency survey heights, and automated checks agree to within a millimetre.
  • Open map dataBuilding footprints come from OpenStreetMap and heights from aerial laser (LiDAR) scans, filling the town between the landmarks.
  • Hand-modelled landmarksSeafronts, harbours and civic buildings are built individually and placed at their surveyed positions.
  • Playable in Unreal Engine 5.8A playable build lets you walk, drive and fly across the island and jump between 18 destinations.
  • Honest about qualityGeometry comes first. Many models are first passes; textures, trees and interiors are still being refined.